![]() It's filler, designed to pad out a single-player run that is lacking in real substance. When the other five hours are high-octane explosive action, half an hour of shipside downtime is extremely noticeable. I did the maths, and throughout the entire campaign there were roughly 28 combined minutes of walking to and from mission briefings and standing on elevators. ![]() You stand on an elevator and engage in idle chitchat – it's reminiscent of Mass Effect's elevators, in that it's tedious and it's obviously hiding a loading screen behind the scenes. At the end of a mission you walk to the bridge – a 30-metre trek which exists to give you the option to watch a news story about a mission you just completed – and after you select your next mission, you walk yourself back down to the hangar bay. ![]() Part of the pacing problem comes from the fact that a significant portion of your time is spent treading water as you meander through the bridge of your capital ship, the Retribution. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |